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三国真龙传 Free Download
【Game Introduction】
I've always wanted to recapture the feeling I had when I played RPGs like "Dynasty Warriors," "Pokémon," "The Legend of Sword and Fairy," and "Xuan-Yuan Sword," but I just can't seem to find it again.Thus, this Three Kingdoms game was developed. If you also enjoy playing the games mentioned above, or are a fan of the Three Kingdoms, you will definitely find the feeling of playing those games again in this game.
The game begins with Liu Bei in Lousang Village, and each storyline is adapted from epic or unofficial history, making players feel both fresh and reasonable.
Every scene a player traverses, every piece of equipment they wear, and every skill they acquire has been meticulously crafted. The game places great emphasis on detail and the overall gameplay experience.
The first RPG game that left the deepest impression on me was "Xuan-Yuan Sword: Scar of the Sky". At that time, only a few families had computers. I was invited by a female classmate to her house and played "Xuan-Yuan Sword: Scar of the Sky" for an afternoon.
After I got a computer at home, I started playing the famous classic, "The Legend of Sword and Fairy 3". I can still remember the main characters, Jing Tian, Long Kui and Xue Jian. When I played "The Legend of Sword and Fairy 4", I was deeply fascinated by Liu Mengli.
I am a big fan of the Three Kingdoms, so I have a special fondness for games based on the Three Kingdoms theme. I have basically played all the popular Three Kingdoms games on the market, such as the Romance of the Three Kingdoms series, the Heroes of the Three Kingdoms series, and the Dynasty Warriors series.
Because the Three Kingdoms theme is so well-known, there are very few RPGs based on it. There are early games like "Romance of the Three Kingdoms" on the Famicom and Game Boy, as well as games developed by Chinese developers like "Fantasy Three Kingdoms 1234", "Anti-Three Kingdoms", and "Lu Bu and Diao Chan", among others.
The game I made draws inspiration from these games for some of its settings, and some skill names will be reused. I hope those who recognize them will smile knowingly.
About this world
I hope to create a world that is natural and vivid, allowing players to experience the realism of the world firsthand and thus increase their sense of immersion.
For example, when I'm making a game, I think about what would happen if I were a player. If I saw this house, I would want to go inside. If there were NPCs inside, how would they react? Would they invite me to dinner or kick me out?
If I were to storm into the enemy camp, and there were treasure chests in front of me, the enemies would certainly not ignore them but would attack me en masse.
If I acquire the item "wine", Zhang Fei, one of my teammates who likes to drink, will ask me for a drink.
There are countless other small details, such as how the villagers are very familiar with each other in the newly born village, and how the protagonist doesn't need to spend copper coins to rest at the inn.
When a character walks through the snow, they will leave footprints. After an NPC is healed, they will no longer be lying in bed the next time you see them.
When players leave the starting village to travel far away, the villagers they know will come to give them gifts, and so on.
In short, the player's joy comes from "having their expectations met": Will doing this result in this situation? And will doing this really work? Will I get an orange item this time? And it actually did! @
This game was also developed with this philosophy in mind.
Regarding surprise and novelty
First, the layout of each city is different. Players can enter all the buildings within the city, and each building has a unique internal structure, with each building meticulously designed.
When you encounter small animals such as pigs, dogs, cows, chickens, sheep, and horses, you can interact with them. Even chickens and dogs can trigger a small storyline and rewards.
You can see Zhang Fei's paintings at his house, and you can retrieve items that have fallen to the bottom of the well when you interact with it; you can see the prescriptions his family has prepared for him at the house of a sickly NPC, and you can find a thug sneaking in at the widow's house (just kidding).
In short, the whole world is waiting for players to explore, and you can discover surprises with different items and characters!
Regarding rewards
Besides the regular rewards, I think emotional rewards are also very important. For example, when players and Liu Bei defeat Cheng Yuanzhi and Deng Mao and return to Youzhou, the governor of Youzhou, Liu Yan, will bestow rewards upon them in the main hall. Traditional games might just gloss over this.
This game aims to enhance the impact of various victories by adding special storylines to these moments, such as the highlight of receiving an award on stage or the scene of being welcomed back to town by the people.
It allows players to truly experience the various emotional rewards after a victory.
Game Story
In the Three Kingdoms game, players start in a small village and experience major events from the Oath of the Peach Garden between Liu Bei, Guan Yu, and Zhang Fei to the death of Zhuge Liang at Wuzhang Plains.
In this process, special attention will be paid to character portrayal. Players will use their understanding of the character's life to add some stories and vividly present the character to the players.
At the same time, each famous scene will be depicted in detail. For example, the Oath of the Peach Garden will be given special plot, and after it ends, a scene of Zhang Fei hosting a grand banquet for guests at his residence will be arranged according to the characters' personalities.
For example, when Liu Bei met Guan Yu, there was a storyline involving Guan Yu, and it was through this story that Liu Bei, Guan Yu, and Zhang Fei became sworn brothers.
What happened in Anxi County when Liu Bei took office, which led to Liu Bei and others resigning and leaving?
System Introduction
Skills: Divided into three types: martial arts, magic, and exclusive skills.
Martial Arts: Each character can learn different types of martial arts (sword, bow, fan, staff) depending on the weapon they can use. There is a certain probability of releasing a martial arts skill when launching a normal attack.
*Note that you cannot use the Double Shot skill with a bow if you are equipped with a sword!
Once you become proficient with a certain type of weapon, you will automatically learn the weapon's martial arts techniques.
The protagonist can use all kinds of weapons. After mastering the martial arts of several weapons, he can also learn powerful martial arts techniques that are applicable to all weapons!
Spells: The game features five types of spells: metal, wood, water, fire, and earth, which are based on a system of mutual restraint.
Spell types include area-of-effect, single-target, and control spells. Casting spells that counter the enemy's attributes can turn the tide of battle.
Spells can be obtained by defeating bosses, exploring for treasure, completing quests, and so on.
Characters can only learn spells corresponding to their own attribute.
Spells can be upgraded to become more powerful spells after frequent use!
Unique Skill: Each character has their own unique skill, which can be unleashed when the character's rage reaches the required level for the ultimate attack during battle.
Each item has its own unique passive and active exclusive skills!
Depending on the storyline, you can also learn new exclusive skills. For example, after the Battle of Red Cliffs, Zhou Yu can learn the skill "Burning Red Cliffs"! After the Battle of Changban, Zhang Fei can learn the skill "Shouting at Changban" and Zhao Yun can learn the skill "Seven In and Seven Out".
Equipment System:
Weapons: Divided into swords, long weapons, bows, fans, heavy weapons, and staffs, each with different functions.
Swords can be paired with shields; special generals, such as Liu Bei, can wield two swords.
Long weapons can be paired with shields and can be used to counterattack enemies;
The bow has the highest attack power and cannot be countered, but it reduces the accuracy of hits;
Fans can be paired with shields, resulting in high magical attack power, making them suitable for magic-type characters;
Heavy weapons cannot be paired with shields, but there are broadswords with high attack power and high critical hit rate. Guan Yu is a representative of this type of violent output.
And if there's a battle, then naturally the spell attack power is the highest.
Secondary weapon: It includes a shield, and you can also obtain magical artifacts through special means!
Helmet, body, and legs: In addition to increasing defense, they also increase the corresponding mana, health, and agility;
Accessories: Wearing unique accessories can increase passive skills!
Classic Texts: Clicking on them can change the effects of martial arts skills. For example, it can evolve the bow skill Double Shot into Triple Shot, the sword skill Iron Slash into Soul Slash, and the long weapon skill Whirlwind Cherry into Whirlwind Cherry Blossom Heaven-Shaking, etc.
Soul Chest: Defeating an enemy will drop their soul. Equipping it allows you to use their exclusive skill. For example, after defeating Yuan Shao, you will obtain Yuan Shao's Soul, which, when equipped, allows you to use the exclusive skill: Command the Heroes.
Mounts: Mounts are a major feature of the Three Kingdoms period, and they naturally provide significant attribute bonuses.
In addition, mounts can evolve: for example, Akhal-Teke Horse - Curly-haired Akhal-Teke Horse - Akhal-Teke Steed - Blazing Wildfire; Iron Cavalry - Heavy Armored Iron Cavalry - Xiliang Iron Cavalry - Destroying Flying Cavalry; White-maned Horse - White Swan - White Dragon Steed - Chasing Wind White Dragon.
In addition, the game has the most core and fun feature: capturing generals from the Three Kingdoms period. You will encounter famous generals from the Three Kingdoms in the wild, and you can capture them during battles to use them as partners. Doesn't that remind you of the Pokémon catching gameplay?
There are many more fun features, which you, the player, are encouraged to experience for yourself!
【Screenshot】
【Configuration Requirements】
OS *: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
CPU: Intel Core2
Memory: 4 GB RAM
DirectX Ver: 9.0c
Storage: Need 4 GB Available space
Sound Card: Definition Audio
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