DVD Survivors Free Download

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23MB




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【Game Introduction】

About This Game

You're the bouncing DVD Survivor.
The one you've spent ages staring at in silence and hoping it would hit the corner.
Now, when it does... everything on the screen regrets it.

DVD Survivors is a bullet-heaven roguelike where you bounce off the edges of the screen, grab weapons, stack a build that probably shouldn't work, and obliterate waves of digital garbage like pop-up ads, error windows, crypto miners, cookie banners, Clippo, and a whole lot worse.

You don't have to worry about movement controls: the DVD Survivor goes where it wants. 
The DVD Survivor bounces on its own. You build the run, trigger evolutions, stack synergies, exploit the corners, and use your attacks to survive 8 minutes of escalating screen-born nonsense.

The arena is the screen itself. The walls and corners matter but your choices matter more because you're not manually driving the survivor around.

Built for corner-chasers, build freaks, and second-monitor chaos, DVD Survivors turns the popular pastime into a real game faster than it has any right to.

The runs are only 8 minutes but the "just one more" loop is not.

62+ WEAPONS, 46+ EVOLUTIONS, AND 24+ SYNERGIES

Pick up weapons and pair them with passives to trigger evolutions, then pair passives with each other to unlock synergies. You'll go in thinking you're building around Pixel Bolts, pick up a Meme Cannon because nothing better showed up, accidentally trigger two synergies, and somehow end the run stronger than if you'd stuck to the plan.

  • Pixel Beam + HDMI Cable = Gigapixel Laser

  • Static Discharge + Overclocked = Thunderstorm.exe

  • Firewall Protection + Bandwidth = VPN

  • Open Source + Dark Mode = Nuclear Option

  • Corner Strike + Refresh Rate = Corner Singularity

135+ ENEMIES, 35+ BOSSES, AND DIGITAL TRASH EVERYWHERE.

Pop-up Ads. Crypto Miners. Cookie Banners. Trojan Horses. TickTheTock. ClippO's Revenge. Retro cartridges. Doge. Rickietyroll. Neon Cats. Ahhmungus.

There are over 35 bosses with unique mechanics and 18 elite modifiers that stack on top of each other. If you've hated something on a screen, it's probably in here and trying to kill you.

CORNER SLOTS

When you hit a corner, the game loses its mind so the Corner Bonus kicks in, the screen flashes, gems pour out everywhere, and you hit crazy high speeds!

RUN RULES & BONUS OBJECTIVES

FAST FORWARD. DISC ROT. BOOTLEG PRESSING. COMMENTARY TRACK.
The build variety already keeps runs from blurring together, but the run rules make even similar builds play differently.

THE NUMBERS

  • 62+ weapons across 8 upgrade levels each

  • 32+ passives across 5 upgrade tiers

  • 46+ evolutions (weapon + passive combos)

  • 24+ synergies (passive + passive combos)

  • 10+ active items

  • 20+ meta upgrades (permanent progression)

  • 20+ difficulty levels

  • 8 chapters

  • 100+ achievements with hidden challenges

  • Full codex tracking everything you've found

| DASH | SPRINT | DEFRAG | JUMP | 

You sprint using stamina. Dashing through enemies does damage and sends out a shockwave. Sprint into a dash and you get a Mega Dash at ultra high speeds that are fast enough the hitboxes start to feel more like ancient suggestions.

TV CHANNEL EVENTS

The whole game is a malfunctioning DVD player hooked up to a TV that refuses to cooperate, so commercial breaks overlay your run, channel events change the rules mid-game, and broadcast objectives drop in out of nowhere.

The TV simply DOES NOT care about your build.

~8-MINUTE RUNS SPANNING 8 CHAPTERS BUT ALWAYS JUST ONE MORE ROUND

Your runs may be short but the loop sure isn't.

The DVD Survivor hit the corner and now it has a weapon build, and a grudge.

--

FROM THE DEV

I'm one person making this game. There is no backing studio, publisher, or marketing team behind the game or its marketing. The only outside help comes from two specific people:

  • an incredible musician, gamer, streamer who has poured intense love into crafting and shaping music for this insane arcade game -> known as "AkaMikeB".

  • my brother-in-law providing hours upon hours of game-breaking testing, finding all the weak and terrible design issues or major flaws in the game

DVD Survivors started because I grew up on games like Robotron, Smash TV, Gauntlet, Asteroids... all games where you're dropped in, things come at you from everywhere, and you just survive. Geometry Wars and Nova Drift evolved the hell out of the genre and showed how much depth you could pack into that format without losing the awesome old-school arcade feel. The bullet-heaven genre cracked open a whole new version of that loop, and I wanted to build something in it that felt like those games I never stopped playing. Then, of course, the Survivors genre (also inspired by those same old games) blew up, adding amazing buildcrafting and loot and rewards that really rounded out the whole experience. I love all of these, and this game is a love letter, in its own way, to all of the above. 

The DVD logo bit first started as a joke. When I built the prototype and it just worked (the bouncing, the corners, the way the screen becomes the arena)... it stopped being a joke pretty fast and I realized there was some real potential in this game design. I love navigating mazes, dungeons, forests, etc, but I found that taking away the player movement control and navigation actually really opened up some interesting design challenges on the rest of the combat, interactions, and methods of designing for player agency.

Everything in this game is stuff I actually want to play. What this means is that if something felt like filler, I immediately cut it. When a weapon wasn't fun to use, I reworked it or just blatantly threw it out. 62 weapons managed to survive that process, and the ones that didn't simply aren't in the game.

If you pick it up, please leave a review, and be as thorough (and even critical) as you can. It matters more than you'd think for a game this size. And if something's broken or feels off, please tell me! 

I will be working on tweaking balancing, synergies, evolutions, optimizations, and more all centered around maximizing the heck out of the gameplay feel of this intense combat, so expect there to be cool updates!

--

FEATURES IN-PROGRESS

MacOS
SteamDeck

【Screenshot】

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【Configuration Requirements】

OS: Windows 10 (64-Bit)
CPU: Intel Core I3-4130 / AMD FX-4300 (or equivalent)
Memory: 1 GB RAM
Graphics: Intel HD Graphics 4000 / NVIDIA GeForce GT 730 / AMD Radeon R7 240 (or equivalent)
Storage: Need 25 MB Available space
Sound Card: Any